Game development
Two decades of game work, from a custom Java physics engine to Unity 6 cross-platform multiplayer. I ship VR experiences on Quest and SteamVR, AI-driven NPCs, real-time fire simulation, and the Unity MCP Bridge, a tool layer that lets an AI agent drive the Unity Editor directly. The Super Contraption series has 3M+ players globally.
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Cross-discipline overlap
5
Projects in Game that also connect to other lanes.
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This page focuses only on game development work. Use the full project index for broad comparison, or jump sideways into a neighboring lane to see a different slice of the portfolio.
Featured in Game
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These featured projects are a fast way to understand how this lane shows up across shipped products, platforms, and systems.
Flagship
FlowDot
Workflow automation and agent platform.
VR Gesture Detection Training System
Real-time recognition of 50+ VR gestures from headset and controller motion.
VERTEX
Cross-platform multiplayer training platform on AWS GovCloud.
Unity MCP Bridge
An MCP server that gives an AI agent full control of the Unity Editor.
Super Contraption Series
A 2D and 3D physics sandbox with 3M+ players.
Shared with other lanes
Where Game overlaps the rest of the stack
Many projects here are not isolated to a single discipline. Use these overlaps to branch into adjacent lanes and compare how the same work spans product, platform, and infrastructure concerns.
All Game projects
Browse the full lane
Every card below belongs to this lane, so you can compare projects within one discipline without the noise of the full cross-lane index.
Flagship
FlowDot
Workflow automation and agent platform.
VR Gesture Detection Training System
Real-time recognition of 50+ VR gestures from headset and controller motion.
VERTEX
Cross-platform multiplayer training platform on AWS GovCloud.
Unity MCP Bridge
An MCP server that gives an AI agent full control of the Unity Editor.
Super Contraption Series
A 2D and 3D physics sandbox with 3M+ players.