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Elliot Mousseau
Projects Game development
Game

Game development

Two decades of game work, from a custom Java physics engine to Unity 6 cross-platform multiplayer. I ship VR experiences on Quest and SteamVR, AI-driven NPCs, real-time fire simulation, and the Unity MCP Bridge, a tool layer that lets an AI agent drive the Unity Editor directly. The Super Contraption series has 3M+ players globally.

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Cross-discipline overlap

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Focused lane: Game Backend AI Cloud

Featured in Game

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Where Game overlaps the rest of the stack

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