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Elliot Mousseau
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Project detail

Super Contraption Series

A 2D and 3D physics sandbox with 3M+ players.

A 2D and 3D physics sandbox game series with 3M+ players globally and a server-backed user-generated content sharing system. Three releases since 2014.

Media and demos

See the work in motion

Primary demo video embedded below.

Case study

How the project was shaped

Problem

Most physics sandbox games on mobile are toy-grade. The original Super Contraption (2014) shipped a real physics engine with creation tools, social sharing, and cross-region distribution on a one-person budget.

Architecture

Original Super Contraption: custom Java engine with Ruby on Rails backend on AWS for content sharing. Super Contraption 3D (2016) and Super Contraption Maker (2019): Unity + C#, with the same Rails + S3 backend evolved across versions. All 3D models, animations, and material textures created in Blender and GIMP.

Outcomes

  • 3M+ players worldwide
  • Three game versions across the franchise (2014, 2016, 2019)
  • Active on Google Play and iOS App Store
  • User-generated YouTube content from players in multiple countries
  • Continuous backend operation since 2014

Hardest bits

  • Original 2D physics engine in pure Java
  • Cross-region user-generated content sharing on a one-person budget
  • Backend continuity across three game versions and 11+ years of operation
  • Every visual asset (models, animations, textures, UI) created solo in Blender and GIMP